Blueshield Tech 9 Malfunction: Bug Causes Gun To Stop Firing

Alex Johnson
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Blueshield Tech 9 Malfunction: Bug Causes Gun To Stop Firing

Have you ever experienced your trusty Blueshield Tech 9 failing you in the heat of the moment? It's a frustrating issue reported by players of Monkestation and Monkestation 2.0, where the gun suddenly stops shooting or reacting to clicks altogether after a bug occurs. This article delves into the details of this issue, exploring the potential causes, providing insights from player reports, and discussing possible solutions.

The Blueshield Tech 9 Bug: A Deep Dive

This issue specifically affects the Blueshield Tech 9 and, potentially, the Glock O gun in the game. Players have reported that after a period of shooting and reloading, the weapon becomes unresponsive. It simply stops firing, and clicking the mouse yields no result. Even attempts to use the gun for suicide by aiming at the character's mouth fail, highlighting the complete unresponsiveness of the weapon.

Inconsistent Behavior: One of the most puzzling aspects of this bug is its inconsistency. Some rounds, the gun functions perfectly fine, while in others, it malfunctions after a certain amount of use. This inconsistency makes it challenging to pinpoint the exact cause and reproduce the issue reliably.

Player Experiences: Players have shared their experiences, noting that the bug seems to occur after a while of shooting and reloading. This suggests a potential connection to the weapon's internal mechanics or the game's handling of ammunition and reloading processes. However, the exact trigger remains elusive.

Reported Details and Round Information

One player reported the issue occurring in Round ID 13609 on Monkestation 2.0. Their client information at the time of the incident was:

  • BYOND: 516.1667
  • Key: grssh0le

This information can be valuable for developers in tracing the bug and understanding the game state at the time of the malfunction. The round ID is particularly important, as it allows developers to access specific game logs and potentially identify the sequence of events leading to the issue.

Potential Causes and Contributing Factors

Identifying the root cause of this bug requires careful investigation. Several factors could be contributing to the Blueshield Tech 9 malfunction:

  1. Reloading Mechanism: The bug's occurrence after reloading suggests a possible issue within the weapon's reloading system. It's conceivable that a glitch in the code prevents the gun from properly registering a new magazine or chambering a round, effectively rendering it unusable.
  2. Firing Mechanism: A flaw in the firing mechanism itself could also be responsible. Perhaps a variable related to the gun's firing state isn't being updated correctly, leading to the weapon becoming unresponsive to clicks.
  3. Ammunition Handling: The way the game handles ammunition could be a factor. If there's a discrepancy between the client's perception of ammunition levels and the server's, it could lead to the gun refusing to fire even when the player believes it's loaded.
  4. Network Latency: While less likely, network latency could potentially play a role. In situations with high latency, the communication between the client and server might be disrupted, causing the gun's actions to be delayed or lost.
  5. Conflicting Scripts: It's also possible that the bug arises from a conflict between different scripts or game systems. If the Blueshield Tech 9's functionality interacts with other game mechanics in an unintended way, it could trigger the malfunction.

Testmerges and Their Potential Impact

The player report lists several testmerges that were active during Round ID 13609. These testmerges, which introduce new features or modifications to the game, could potentially be related to the bug. Here's a brief overview of the testmerges and their potential relevance:

  • Temporary fix for lag related to mobs: While primarily focused on lag, this fix might inadvertently affect other game systems, including weapon handling.
  • Oshan Blast: This merge introduces a new weapon or ability, and its interactions with existing weapons like the Blueshield Tech 9 could be a source of conflict.
  • TONIGHT, A STAR OF THE CITY SHALL FALL (adds A pathfinding):* Pathfinding changes are unlikely to directly impact weapon functionality, but unforeseen interactions are always possible.
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