PoB: Electrifying Daze Damage Bug & Fixes

Alex Johnson
-
PoB: Electrifying Daze Damage Bug & Fixes

Introduction

In the intricate world of Path of Building (PoB), every detail matters. Optimizing your character build requires precise calculations and accurate simulations. One issue that has surfaced within the PathOfBuildingCommunity and PathOfBuilding-PoE2 is the functionality of Electrifying Daze. Specifically, players have observed that the Electrifying Daze effect, which should provide a lightning damage boost when enemies are dazed, does not appear to be contributing to the damage calculations within PoB. This discrepancy between in-game behavior and PoB simulations can lead to misleading build assessments and suboptimal character development. Let's dive deep into the specifics of this issue, explore the observations made by the community, and discuss potential solutions and workarounds.

Verifying the Issue

Before diving into the specifics, it's crucial to ensure that the problem is indeed present and not due to outdated software or incorrect settings. The original reporter of this issue has taken several preliminary steps to confirm its validity. These steps include verifying that they are running the latest version of Path of Building and checking the changelog for any recent updates that might address the problem. Additionally, a thorough search of the issue tracker has been conducted to ensure that the problem hasn't already been reported and potentially resolved in a previous version. By confirming these basic checks, we can proceed with a higher degree of confidence that a genuine issue exists.

Platform and In-Game Behavior

The issue has been reported on the Windows platform. In-game, Electrifying Daze is expected to grant a bonus to lightning damage when an enemy is dazed. However, the in-game tooltip does not reflect this increase, even when the enemy is confirmed to be under the dazed effect. This observation raises questions about whether the damage bonus is being applied correctly or if it's simply a visual misrepresentation. Further testing and analysis are required to determine the actual behavior within the game environment.

Path of Building Behavior

In Path of Building, the problem manifests as a lack of DPS increase when Electrifying Daze is selected. This behavior aligns with the in-game tooltip observation, suggesting that PoB is not recognizing or calculating the damage bonus associated with Electrifying Daze. The provided images further illustrate this point, showcasing that other daze-related abilities, such as Stupefy, work as expected, while Electrifying Daze does not. This discrepancy highlights a potential bug or oversight in the way PoB handles Electrifying Daze.

Comparative Analysis: Stupefy vs. Electrifying Daze

The fact that Stupefy and other similar effects function correctly in PoB provides a valuable point of comparison. Stupefy, like Electrifying Daze, is a conditional damage modifier that depends on the dazed state of the enemy. The fact that Stupefy is correctly calculated suggests that PoB is capable of handling such conditional modifiers. Therefore, the issue with Electrifying Daze may be specific to the way this particular effect is implemented or recognized within PoB's calculations. A detailed comparison of the code and configuration associated with Stupefy and Electrifying Daze may reveal the root cause of the problem.

Replicating the Issue

To effectively address this problem, it's essential to be able to replicate it consistently. While the original reporter didn't provide specific steps to reproduce the issue, the provided PoB build code offers a starting point. By importing this build into PoB and testing the effects of Electrifying Daze on the calculated DPS, others can confirm whether they experience the same behavior. Consistent replication across multiple users and systems would strengthen the evidence that a genuine bug exists and facilitate the development of a solution.

Analyzing the PoB Build Code

The provided PoB build code is a treasure trove of information that can help diagnose the problem. By carefully examining the various settings, modifiers, and configurations within the build, we may uncover clues as to why Electrifying Daze isn't functioning as expected. For example, we can check whether the build includes any conflicting modifiers or settings that might be overriding or negating the effects of Electrifying Daze. Additionally, we can analyze the way the build calculates lightning damage to see if there are any anomalies that might be preventing the Electrifying Daze bonus from being applied.

Potential Causes and Solutions

Several potential causes could explain why Electrifying Daze isn't contributing to damage in Path of Building. These include:

  1. Incorrect Modifier Identification: PoB may not be correctly identifying the modifier associated with Electrifying Daze.
  2. Calculation Errors: There might be an error in the damage calculation formula that prevents the Electrifying Daze bonus from being applied correctly.
  3. Conflicting Modifiers: Other modifiers in the build might be interfering with the effects of Electrifying Daze.
  4. Conditional Logic Issues: The conditional logic that checks for the dazed state of the enemy may be faulty.

To address these potential causes, the following steps can be taken:

  • Review the PoB Code: Examine the PoB code to identify how Electrifying Daze is implemented and calculated.
  • Compare with Stupefy: Compare the implementation of Electrifying Daze with that of Stupefy to identify any differences that might be causing the problem.
  • Test with a Minimal Build: Create a minimal build that only includes Electrifying Daze and the necessary support skills to isolate the issue.
  • Debug the Damage Calculation: Use PoB's debugging tools to trace the damage calculation process and identify where the Electrifying Daze bonus is being lost.

Community Contributions and Feedback

Community input is invaluable in identifying and resolving issues within Path of Building. By sharing their experiences, observations, and insights, players can help narrow down the potential causes and test potential solutions. If you have encountered this problem or have any relevant information, please contribute to the discussion and help the community find a fix.

Reporting Bugs and Issues

When reporting bugs or issues, it's essential to provide as much detail as possible. This includes the version of Path of Building you are using, the platform you are running it on, the steps to reproduce the issue, and any relevant screenshots or build codes. The more information you provide, the easier it will be for developers and community members to understand and address the problem.

Conclusion

The issue of Electrifying Daze not contributing to damage in Path of Building highlights the importance of accurate simulations and precise calculations in character build optimization. While the exact cause of the problem remains unclear, the observations and insights shared by the community provide a solid foundation for further investigation. By working together and sharing our knowledge, we can help ensure that Path of Building remains a reliable and valuable tool for Path of Exile players. Remember to keep your software updated and always verify your builds in-game to ensure accuracy. For more information on Path of Building and Path of Exile, visit the official Path of Exile website. This will provide you with more information and context about the game.

You may also like